131 Royalty-Free Audio Tracks for "No Signal"

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00:20
[white_noise_25_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:15
[white_noise_20_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:45
[white_noise_50_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:55
[white_noise_60_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:40
[white_noise_45_sec. Wav]. White noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
04:16
Phonograph cylinder recording from Filaret Kolessa collection. This file contains the raw (unprocessed) signal from the cylinder no. 58, played at rate of 90 rpm, and is provided for research purposes. To hear the corresponding processed recording, please open File:Hnat Honcharenko - Nema v sviti pravdy 1.flac and File:Hnat Honcharenko - Nema v sviti pravdy 2.flac. Українська: Фонографічний запис із колекції Філарета Колесси. Цей файл містить «сирий» (необроблений) сигнал фоновалика № 58, відтворений на швидкості 90 обертів на хвилину. Цей файл збережено для дослідницьких цілей. Щоб послухати опрацьований запис, будь ласка відкрийте: File:Hnat Honcharenko - Nema v sviti pravdy 1.flac та File:Hnat Honcharenko - Nema v sviti pravdy 2.flac.
Author: Untitled
00:00
00:25
[pink_noise_30_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:20
[pink_noise_25_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:15
[pink_noise_20_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:10
[pink_noise_15_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:30
[pink_noise_35_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:35
[pink_noise_40_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:40
[pink_noise_45_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:45
[pink_noise_50_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:55
[pink_noise_60_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:05
[pink_noise_10_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
05:00
[pink_noise_05_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
05:00
[pink_noise_300_sec_half_size. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:50
[pink_noise_55_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
01:00
[pink_noise_300_sec. Wav]. Pink noise! disturbing to some, relaxing to some. This sound can for example be used in horror games; imagine a zombie apocalypse, when the player for example enters a silent, abandoned house, and hears this from a tv, or why not for example use this sound as a starting point when creating a wind-sound? - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:35
This is the sound of a spaceship's underbelly cargo hatch closing mid-flight after receiving a cargo transfer. The sequence begins with a warning alarm indicating the hatch closing, followed by the sound of the giant servos rotating the dual bay doors up and inward until the bay is sealed shut and locked. An all clear signal is given, reverberating into the dark, silent chamber. Made in logic pro, completely synthesized with es2 and mac's built in speech synthesis for vocal alarm. No unoriginal samples or sounds were used in the creation of this sound. Use freely as desired, but i would appreciate credit.
Author: Jetsmith
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01:03
Trying to start a 1983 volvo 245 after a stop at a gas station. First we hear the seatbelt warning signal after the driver turns the ignition on. The first start attempt fails. The two following attempts fail because the starter fails to engage with the flywheel, creating a very loud and unpleasant sound. There is some reverberation from the metal roof of the gas station. At 00:24, the driver remarks "he's doing it again!". The fourth attempt succeeds in starting the engine after a rather long cranking. We then drive off and we also hear some squeaking from the steering wheel. Throughout the recording we hear breathing noises from the driver (80 year old man, smoker). The recording was made in the front passanger seat with the window open, that's why there a very noticable difference between the left and right channel. Recorder: edirol r-09, 48khz wave/24-bit, cropped with cool edit pro, re-saved as 48khz wave/24-bit and compressed with flac. No other pp. Edirol r-09 settings: low cut: off, mic gain: low, agc: off. Recorded on june 15, 2012 in åkersberga, sweden.
Author: Nissse
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05:01
While working on another audiobook, i decided to make this sound. It's 38 voices, each saying different things, panned around and mixed together, creating a "wall of sound" that speaks like 38 radio channels at once. Recorded with a zoom h2 via usb into ardour2. Mixed and exported to flac with ardour2. Ps: it's all polish (with some possible german shout-outs), but the amount of noise makes it almost completely incomprehensible. Only a few words that are being yelled in a different voice can be understood. No sound repeats here, no recycling - every voice and every second of this recording is unique. Yes, it required quite a lot of work to record so much talking in quality! it's almost an entire audiobook squeezed into 5 minutes. Strangely (or not) listening to this makes my mind rest, because the noise blocks all other sounds from the environment - making my mind free of stimulation, allowing for sleep-like rest state. The signal is so much modulated that it appears to be not modulated at all - like static you get from a fm radio of you tune it wrong. The brain receives less data when you listen to this, than when you sit in a room hearing even faint (but distinct) noises from outside, other rooms, other people or yourself. This is sound masking in action. A very interesting psychoacoustic property of human hearing. Also: this is an interesting material to study of my voice's spectral energy distribution while speaking (as opposed to singing). As you can see using the spectrogram view, most energy is present in the band below 600 hz.
Author: Unfa
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01:13
I recorded this today (1/12/23) from atlanta, where we had a bunch of heavy rain and tornado warnings this afternoon. The radio station i recorded this from is am 750. The first part of the recording isn't very interesting, but the part where she started talking about how you can't see any tornados coming was really interesting to me. I think this would make for some really good ambience in like an environmental horror track. I decided to include the whole recording anyways in case anyone wanted it. Here's the backstory to this thingey if anyone really wants it:we were on tornado watch as i was speeding trying to get home from work, when the sirens started to go off. I had to pull into a disheveled looking parking garage, as that was the closest place i could get to. The garage only had one level, so i had no way of getting to lower ground. I sat there in my car, terrified that i might be stuck there, in a shitty parking deck, in the middle of a giant ass storm, with very little cell signal, for hours on end. I decided to turn on my radio and record it from my phone. Fortunately, i was only in there for 30 minutes, and i managed to get home after the rain cleared up a bit.
Author: Hertz Jackie
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02:40
Created by divkid for use in the make noise soundhack morphagene. There are dry-only, fx-only, and mix versions of this reel in the pack. See it in action at https://youtu. Be/rk4ufmfcouc. Patch walkthrough. The patch starts with the qu-bit chance providing discrete random values (sample and hold) going into an instruo harmonaig. This takes the stepped random voltages and quantizing them to a given scale. I put in the notes c d eb f g ab bb which is a c natural minor scale, the relative minor of eb major (for anyone that's curious). However like most of my modular work i didn't actually tune the oscillators to anything specific. So treat the scale as a pattern of intervals not a set of specific notes. The quantized notes then form 4 voice chords giving us a root, third, fifth and seventh cv output that will be diatonic following the scale pattern, meaning the third will be major or minor, the seventh major, minor or dominant and the fifth natural or diminshed to suit the scale. With the 4 quantized outputs on the harmonaig these all go into the four oscillators on the synthesis technology e370 quad morphing vco. Each of the e370 oscillators are in the basic morph xy mode using the built in rom b set of wavetables. Wavetables are modulating by various mixes of the befaco rampage, mutable instruments tides, wmd multimode envelopes and music thing modular turing machine. The modulation sources are mixed and split with multiples and mixers. These modulating wavetables then go into a bubblesound vca4p where i'm using 4 mk1 intellijel dixie oscillators all un-synced and free running with sine wave lfos. Each lfo freely fades the voice in and out of the vca4p. As this is unsynced there's no regard to pitch changes linked to changes in amplitude and the swells. I find splitting the gate/rhythm from pitch regarding sequencing to be a freeing and interesting way to work that's not available on traditional instruments. This is just a simple application of that idea with the lfos fading freely unrelated to the other modulation or sequencing of pitch. The sound then goes from the vca4p mix out into a befaco mixer and praxis snake charmer which the output section of the larger case and i'm sending a 'pre' auxiliary out into my fx case. The dry sound first goes into the erica synths fusion delay / flanger vintage ensemble which is giving me short modulated delays giving vibrato like sounds and pushing the input level and overdrive gives us some warmth and grit that thickens up the sound and also fills in the gaps left by the free running lfos pulling quieter sounds and compressing in the on board tube. This then outputs to the feedback 1 bit multitap delay module which has it's delay chip pushed to longer times for some added crackle and noise. I'm using the two delay taps for a shorter and longer delay with little feedback to mix the dry sound for a generally noisier and smeared version of the input. This then goes into the xaoc devices kamieniec with it's on board lfo as slow as possibly for a mildly resonant phase shifting. This goes into mutable instruments clouds set to sew random grains slowly and randomly which are pitch shifted up 2 octaves to fill out some high end flourishes against the closed chord voicings at the core of the patch. Finally this goes into a long lush reverb from the halls of valhalla card in the tiptop audio z-dsp. The stereo fx chain and the mono dry signal are mixed in the befaco hexmix and recorded as a mixed stereo file. I'd consider this to be the main 'reel'. However i split the dry signal and the fx only wet stereo signal and recorded those at the same time so you can choose which reel to use and experiment with dry/wet or blended sounds from this patch.
Author: Makenoisemusic
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03:21
General ambiance of an industrial harbour, work arround a boat. Metalic shoks in a loud industrial environment, two different warning signals. No human voice, dense atmosphere. Etang de berre, france, 2018. Recorded with schoeps ab ortfrecorded on nagra ares bbwave stereo, 48khz, 24bits.
Author: Bruno
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00:20
Diy gate connector techno. My home made gate connector is fun to use for more then modular gate signals. Here we have a beat-ish in stereo. I use the gate connector as a poor mans stereo mixer. The sound is straight out from the modular.
Author: Gis Sweden
00:00
01:41
Sound sources: make noise mysteron (high energy excitation and depth, type and gen extreme cw) and white noise doepfer a-118. High red and blue mixed output. Maths- controlled: mystery excitation; dynamic and adsr. Maths triggered by stepped make noise richter wogglebug. Sound signals passed through 2 channels of make noise dynamix. Summed output to soundhack make noise erbe-verb. Decay controlled by internal feedback loop. Size controlled by wogglebug woggle output. Erbe-verb output into morphagene. Straight playback into reaper. 32bit 48khz rendering. Totally synthetic with no prerecording. Grateful to make noise company (shared system and other modules) and those "awfully compelling" instructional videos on youtube. No financial connections.
Author: Jim Bretherick
00:00
40:01
nonlinearcircuits jerkoff chaos circuit is based on sprott's chaotic jerk equation. This sound is long and boring. . . But i wanted to test the nlc jerkoff. This might be of interest to someone. . . I upload an mp3 file to save disc space. . . The single module has 3 outs. 2 of them are controlling vcaa and one is connected to an envelope follower that generates a trigger when the cv is high enough. The signals in to the vca are the same (1. 5v). A way to illustrate the work of the module. Maybe.
Author: Gis Sweden
00:00
11:56
I have built a nonlinearcircuits sloth lfo, the regular version. Sloth is a chaotic lfo. The output is based on the lorenz system. It is a system of ordinary differential equations. It is notable for having chaotic solutions for certain parameter values and initial conditions. In particular, the lorenz attractor is a set of chaotic solutions of the lorenz system which, when plotted, resemble a butterfly or figure eight (very much from wikipedia). The sloth has two outputs x and y. Think of them as coordinate pairs. The output will probably never repeat itself but there is a pattern. I have built the regular sloth it usually takes approx 15 seconds to make a rough figure 8, one cycle in the “butterly”. The knob changes the chaotic pattern. At some settings the signals will spend more time in one strange attractor than the other. Now i’m testing the module in different ways. In this sound i have connected white noise to a filter. The filter frequency is controlled by sloth (x output). In this patch i have set the initial frequency at 12 o'clock. . . The output sound from filter goes to reverb.
Author: Gis Sweden
00:00
03:21
A very peaceful, melancholy soundscape i recorded on labor day weekend in some woods, about 20 feet from a popular lake in the midwest. There was a small cove in between my setup and several campers across the way. . . They undoubtedly were enjoying one last time with nature starting to change from summer to autumn. The main sound is that of insects, not sure what the species is, but, they have a beautiful, drowsy "tick-tick-tick" sound that repeats. . . To me, this sound signals the very subtle, almost imperceptible march towards the autumn equinox. I swear, the longer you listen to this captivating insect, you're drawn into, almost like a hypnosis state of reflection. . . A couple things to listen for:(1) around 1:13 a very low splash. (2) at 1:38 a lone goose honks. (3) starting at 2:30 some very low volume, muted camper conversations. (4) at 2:36 a louder splash. (5) 2:41 more beautiful, un-hurried muted camper conversations. No doubt talking about how they need to break camp and return to the real world, but the "tick-tick-tick" of the insects have a strong hold on them. No, stay a little while longer; have another cup of coffee, talk about your accomplishments over the past summer,. This was recorded around 10am on sunday morning, september 6th, 2020 in illinois. Mixpre-6 audio recorder and the sennheiser mkh 416 microphone. Enjoy this audio snap-shot of the natural world winding down summer!.
Author: Kvgarlic
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